Zero Density, the global leader in integrated virtual production and real-time motion graphics solutions, has announced the appointment of Steff Kempink as Solution Developer – Virtual Production and Roel Bartstra as Solution Owner – Virtual Production to its product organization.
Steff Kempink joins Zero Density from NEP The Netherlands, a partner of Zero Density since day one, while Roel Bartstra comes from Epic Games, the company behind the Unreal Engine. Both Steff and Roel bring extensive experience and specific expertise with Zero Density’s products and virtual production in both the broadcast and cinema (ICVFX) industries.
Recognized as the first ‘Zero Density Reality Power User’ in 2016, Roel Bartstra has worked on large-scale entertainment and sports projects in the Netherlands and the Middle East. His subsequent role at Epic Games involved assisting broadcasters and cinema productions in leveraging the Unreal Engine globally. Steff Kempink started working with Reality in 2018. He has developed software to integrate Reality into complex environments and has built high-end projects using the Unreal Engine.
In their new roles, Roel and Steff will join the product team, collaborating closely with the CTO/CPO, technical product managers, and developers to further enhance Zero Density’s products and solutions. Roel will serve as the Solution Owner for the virtual production portfolio, while Steff will be focusing on proof of concepts aimed at future product and solution integration as Solution Developer.
“Having worked with their product for a long time and having experienced numerous Unreal-based projects worldwide in recent years, I am eager to use my expertise to collaborate with the great team at Zero Density and bring the virtual production solutions to the next level,” said Roel Bartstra, Solution Owner – Virtual Production
Steff Kempink, Solution Developer – Virtual Production, stated, “The world has had but a taste of the limitless potential of virtual production. How it can reduce costs while enhancing the quality of experiences for both audiences and storytellers alike.. I foresee many groundbreaking features in the near future that will truly astonish people”